Wednesday, 24 February 2016

Gdes2014 Wk 4 - 'Live' Client Briefing 2016

 
Client Rob talking through some sample bushcraft resources..

 A huge thanks to client Rob Delahay from UW's new 'Lakeside Campus' (what was the 'Top Barn' site) who came in to talk through the requirements of this semester's 'live' Children's Book Design brief today. 

This semester's brief is linked to the new site's development and specifically the wish of the client to start to develop facilities and content to support the "Children's Bushcraft" facilities on site there. Children's Book Design students will be researching, developing and outputting a set of working concepts for an eActivity book based around Children's Bushcraft activities and learning opportunities on site.

As with previous such projects, the aim will be to utilise one or more of the final student outputs to form the actual eResource used on site. A fantastic opportunity for those students involved and potentially a great 'live' portfolio piece for students to discuss at interviews too.

Download the briefing MP3 Audio (90MB) [here

Tuesday, 19 January 2016

Gdes2014 Final Design Board Submissions

Thanks again to all who presented their design boards on time recently. I'll put a set of quick low res photo refs to the boards below in this post in alphabetical order. Each should eventually have a short summary of the person's aims with their work next to the ref images too.
Quick comments by students at time of work submission:

" ... as an aspiring children’s book illustrator it was great to work on such a project because I have learned a lot about children and how the brain works. I have also learned how important the research and testing is before creating the final design"

" I have really enjoyed working on this brief.."

" I have learned so much... it was definitely worth the time to learn and I will take what I have learned into future projects.."

"I feel that this project has really taught me a lot because before I hadn’t much, if any experience with designing books/e-books for children. I now believe that I can design more items related to children confidently and happily."

"I have also learnt to appreciate what children can and cant understand, which as an adult you don’t always realise, especially when you don’t spend time around children.."

"The children book design greatly expanded my understanding about graphic design itself and about the children book design as a genre of illustration. By studying design I gained visual perception and practical experience about the children as an audience and it is because of really good structured lectures, clear explanation and useful, interesting practical tasks."
Student design boards submitted:
(Click on an image to view it in detail/quickly scroll through the set)

James Campbell


Presently waiting on wording here.

Emily Cato


1) 'The Hungry Caterpillar' by Eric Carle - not only is the book a popular children's favorite, but also the textures used in the book I felt that they would link quite nicely to the interactive element I have implemented in my designs, as you just want to reach out and touch them.

2) I feel that my final designs are effective because they convey the game activities, and also, I believe that having the textured hexagon with the text inside really emphasizes the texts message.

3) Acrylic paints and finger painting techniques in order to replicate the target audience in a possible art class.

Harry Cato


What ‘Key’ research references/findings inspired your final designs & why are these  important/of interest?
 The Charlie and Lola series had to be my most favourite book series as a child, so it was this that I wanted to draw my inspiration from. The mixed media elements are what really stand out to me, this handmade look feel is very distinctive, this is what I aimed to recreate in my page designs.

Why are your final designs for your cover, spreads and 3D element effective?
 I feel that the design and content help to engage the audience, the 3D glasses provided a fun personalized make, so all of the outcomes will be unique.

What considerations with materials have you used and why?
 Because of my influences I decided to go for a sketchbook feel, the biro drawings help contribute to this as they are representation of a doodle often in the back of a child’s sketchbook. 

Kirsty Dea


1. What ‘Key’ research references/findings inspired your final designs & why are these  important/of interest?
The key reference and findings for me with this module was going on Association of illustrators and found a style i liked and adapted to create my own unique way of working. Also the research with the few facts that i found about bees helped me to learn a lot about them and the world.

2. Why are your final designs for your cover, spreads and 3D element effective?
I think that these designs are element effective because the designs are child friendly and playful at the same time which i think would attract the children's attention. The design is also simple but different from your everyday pieces of work which i think children would be fascinated to look and say, 'WOW this drawing is amazing' is a comment i got from a 10yr old i know so i think it would have a good impact.

3. What considerations with materials have you used and why?
I took into consideration a few of the materials and artist research trying to combine the two together to create something neither of them have done before. Children i know liked my work and wanted me to do more.

Liam Fitzgerald


1. The main points for me were other children's books, specifically books like Peter Rabbit because of how the animals looked human like and I wanted to try and portray this in bees too. Also when considering the board game idea, I found an old snail race board game to be inspirational because I played it myself in the past and found it very engaging.

2. They are effective because they are bright and colourful whilst maintaining some subtlety and a uniform look throughout. The story is easy to understand and combines story telling with factual elements. The board game has a high level of interactivity with cut out pieces and dice.

3. I printed all the sheets onto A4 to simulate a common book size and I combined hand drawn imagery with digital imagery for a contrasted look. Everything is made form paper like the board game and the dice to allow for less use of materials and easy to find tools to build the elements of the 3D artefact. 

Ieva Gudonyte



1. What 'Key' research references/findings inspired your final design and why are these important/of interest?
My ' Key' research for the final project was my.. not endless curiosity to know more about the natural world as it took from the subject matter of the project itself.  I just know that the life time is to short and there is so a lot unknown, might be 'bad' do not be on time with the wold's progress :). Most important inspiration came from my big interest in the science, especially in the medicine and  from my personal experience using very 'smart' product Royal Jelly what it helped me a lot and till know it might be useful for people  recovering after hard illness, operations and/or to boost immunity system. There is first 'inspiration'. Second, might be my inspirations from looking at particular designers/illustrators, who used design elements, how they arranged balance and harmony to find narrative voice and a personal style.(Wildsmith, Wihnoutka, Jack Tackler, Lithuanian Lina Zutaute).



2. Why are you final designs for your cover, spreads and 3D element effective?

I have chosen to combine my own personal statement with computer graphic programmes and it is was effective in way that I have 'refreshed' my old AdobeInDesing 8 version skills till 22 version, what has got the University of Worcester :). I would say it is good start to develop graphic design skill with narrative illustrative voice as it gets more opportunity  in the professional  developement.    



3. What considerations with materials have you used and why?

I have used for the first steps paintings, but it not well with the project because of it details, then I swaped to line drawing and watercolours pencils what I have used. And then I saw that the board game is very diffficutl tu make by these ttechneques. Then it come AdobeIndesing programe using, where was not so strong, but it gave me a good 'kick' and a lot nice ideas for the future..

Connor Hourihane



Presently waiting on wording.

Loraine Mallon


1. The key research references that influenced my final designs came from children's illustrated books, such as 'We're on a Bear Hunt' by Helen Oxenbury and 'Dogger' by Shirley Hughes.  I like illustrated, hand drawn images and my final designs reflect this style.  I am also interested in hand lettering and I have used this throughout my final design.

2. My final designs together with the 3D element are effective because they follow a theme and are consistent.  They are informative, colourful, fun and would appeal to the younger children studying Key Stage Two.

3. Because I wanted to convey a hand rendered illustrated style, I used ink, watercolour and pan pastels to achieve this effect.  I also used some collage elements to add interest and flexibility to the design.

Paulina Mazelik


1. In my designs I incorporated a lot of bright and pastels colours because I have researched that colours can  increase memory power and enhance academic performance. I wanted the children to have fun while they learn this is why I made the bees in a cartoonish style and gave them funny expressions and personalities.

2. I think that my designs could be effective because as I mentioned above the colours are very important to children and can affect their learning and mood. I used energizing colours like yellow or colours that are found in nature like green and blue. Mixed all together they could be very pleasant to the eye and have a positive effect on health and the brain.

3. The process of making my designs involved sketching everything traditionally with pencils. Then scanning it in onto the computer and colouring it in in Photoshop.

Kassie Nordstromm


1. For visual references, I was inspired by illustrated bee-themed book covers, especially the ones that used a mix of photography and other media.  For example, I was looking at "Honey bees: Letters from the Hive" by Stephen Buchmann.  I also noticed in a lot of the books I was looking at, there was a single design aspect that was carried out throughout the book, and I thought this was a great way to make the work cohesive.

2. I think my final designs are effective because it's very cohesive throughout the project.  It's also simple, yet bold, so it stands out.  The information is easy to read for the age group, yet informative.

 

3. I used photos and artwork in Adobe programs for the final design.  I wanted to branch out a bit and strengthen my skills with digital media.  It took a lot more time than drawing would have taken me, but I think it was worth it in the end.  I usually get disappointed how my hand-drawn work looks on screen, so I figured this would be a good alternative.  Photographs that are used in collage are easily recognised, so that helps the reader interpret the work a bit faster.

Liz Page

1) My key influences were children’s working books such as CGP books and Bitesize as well as the illustration style of Beatrix Potter and Eric Carle for detailed animal study and bright colours on plain backgrounds.

2) I feel my final designs are effective because it’s visually striking with bright colours on white backgrounds, informative and relatively easy to read and follow.

3) My 3D object is an origami bee. For this I created a yellow square on the page to be printed out but it would be fine to print on standard printer paper to make it easier to fold as compared to card, which would be too stiff.

Margarett Passos

1. What ‘Key’ research references/findings inspired your final designs & why are these  important/of interest?
A: The main points that influenced my final designs were the ways that children learn. I incorporated tasks that suit their needs, and the amount of text in every page is balanced with the the rest of the composition.

2. Why are your final designs for your cover, spreads and 3D element effective?
A: Both elements were made with the audience in mind. The "types of bees" has a stamp based designed with basic colors and the "queen bee" design has a friendly character that is approachable.

3. What considerations with materials have you used and why?
In my design I used stamping because I remember doing it when I was younger and by talking with my peers and lecturer, we all agreed it was something that always appeals to children and the illustration style is different from what is usually use, so I believed it would be a good challenge.

April Warr

1. What ‘Key’ research references/findings inspired your final designs & why are these  important/of interest?
The work that I produced was inspired by the artist Oliver Jeffers. Majority of his work is inbetween realistic and cartoon, but not of the obvious sort as they have some human relevance.

Also with his use of bold, saturated colours he is able to capture the depth in a scene without it being overly detailed.

2. Why are your final designs for your cover, spreads and 3D element effective?
The out the cover, spreads and the activity sheet I was able to keep a simple theme running through out by using the same characters and colour scheme to tie it in the spring and summer vibe.

Another theme I stuck with was the use of the outside as bees are all workers and work between two different seasons, by keeping this theme through out I was able to provide the right information in an illustrative manner.

3. What considerations with materials have you used and why?
The main materials I have use in my final pieces are watercolour on thick cartridge paper, this meant I was able to create in depth illustrations, meaning I was able to produce high quality scans to put into photoshop and in design without losing an detail or colour.

Grace Wyld


1) Eric Carle was a huge inspiration for me during this project. I have always found his work fascinating & thought this would be a brilliant chance to take inspiration from him.
Collage has played a huge role in my work & I feel it has really given it something extra than simply being block colour. I chose collage not only because of the inspiration from Carle but also because I felt that it was something which children could really relate to.

2) I feel they are effective as I have used bright, bold colours which attracts the eye. I also feel that it is easy to read so it makes it obvious what the e-book will be about.

3) When creating my 3D aspect I needed to come up with an idea which could be printed on normal printer paper as some people don’t have other types paper at home. With this in mind I decided to make a “Beekeepers Hive money box” as for that I could simple use a box net which didn’t require thicker paper.

Wednesday, 2 December 2015

Gdes2014 Prototypes Session

Some nice further work shown today by students on the module. This week we looked at and fed back to students on their early on screen work. We also gave students a refresher in both simple 'mobile' creation from 2D paper sources as well as simple children's origami techniques - which mirror the '3D artifact' requirement of the brief.

Here's some pictures from the session:

Prototypes activities and feedback to students:

Paulina & Ieva look over Margarett's design work

Liam, Emily & Harry vote with their feet as to which work they prefer.

Mobiles and origami creation:

Margarett & Harry during the mobiles workshop.

Grace & tutor Andy talk through mobiles workshop devts.

Examples of some of the afternoon's outputs.

Ieva and Kirsty's mobile made during the session.

Grace & Connor's mobile creations..

Friday, 6 November 2015

Gdes2014 Roughs Deadline & Client Visit

Some nice roughs exhibited for this week's 'roughs' and early research deadline. For those who haven't started to get a body of additional research together/comments then could you make sure you do so please - preferably via posts on your personal development blogs.

Of special note: James' 'comic' style imagery - interesting ideas, Emily Cato - some lovely roughs shown and love the interactive/3D ideas - great notes to help us all understand your thinking at this point too. Harry Cato - some lovely rough ideas exhibited on your blog and (again) some great helpful notes too.. April - some great early research on your blog shown and nice early ideas too. Grace - nice early thinking, you definitely win the 'most curious' research findings award for this week's session though..


A couple of quick pics of your clients talking to you in situ in the teaching room.

Client Steve Boffy talking to Grace and Ieva..

Client Katy Boom talking to Margarett and Liam about early thinking and ideas.
Client feedback
Initial feedback from clients was good and they were really interested in the range of your initial ideas and thinking.. They'll be back in a few weeks time to overlook the 'prototypes' stage with luck too when your ideas will be further developed.

Tuesday, 27 October 2015

GDES2014 Lynda Murray Talk & Initial Brief Research + Live Q+A

This week Children's Publishing Designer and Illustrator Lynda Murray has very kindly agreed to bring her planned talk forward (orig next week) to help make sure that you have some delivered session content (and) the chance to discuss initial research and ideas for your 'live' brief.
As part of this, I'll set this post up so that you can send any brief-linked Q's to me/have them answered 'live' and in real time (on top of Lynda's talk and discussion with learning teams) for the duration of the normal session time (2.15pm > 6pm).

To ask a question to me (tutor Andy) between 2.15pm and 6pm simply follow these basic step by step instructions:
1. Locate the 'Comments link' at the foot of this post.
2. Click on it and a box will appear to type your question into.

3. Type in your (name) first and then your question as clearly as you're able to.

4. Look at the drop-down box below the comment box (it'll say something like 'Comment As' and once clicked will show a series of options).

5. Select 'Anonymous' and then click the 'Publish' button.

6. Now you have to prove that you're a human being and not a 'robot'.. Just click the "I'm not a robot' box and then the 'Publish' button.

7. Assuming you've followed these steps correctly your question should now appear in the comments list.

8. Tutor Andy will then try to answer all and any questions as best as possible so you have 'live' feedback on the brief/your thinking still during this week's session from him as well as Lynda.

Wednesday, 30 September 2015

Final Outputs - WW1 Children's eCookbook

https://drive.google.com/file/d/0BzWcB9cnSqS7MzNVRm0zQ0RHUm8/view?usp=sharing

Here's a link to the final eBook and activity sheets generated from selected student outputs from the last Children's Book Design module.. This is now 'out there' being used by children at libraries in the region. We've had some lovely feedback already on this, including:
"It (the eBook) has gone out the Droitwich library who are really thrilled with it and are now using it with school groups. The eBook's also going to used by similar school groups down in Hemel Hempsted and it'll be in use at Pershore Library for their WW1 event too."
Professor Maggie Andrews, University of Worcester

Link: https://drive.google.com/file/d/0BzWcB9cnSqS7MzNVRm0zQ0RHUm8/view?usp=sharing

Tuesday, 26 May 2015

Gdes2014/3004 Student Designs Showcased & WW1 Recipes Demonstrated - Malvern Food Festival


Children's Book Design tutor Andy talking about some of the 
student designs for the project.
Showing primary school child Libby how to get those pancakes
just nice and brown on each side before the jam goes on it..

Helping out a willing volunteer in one of the follow-on "have a go" 
WW1-style pancake-making sessions.
Bank holiday monday saw the running of the Great Malvern Food Festival 2015 ~ in which some of the final student design boards from this year's Children's Book Design module(s) were showcased to the public.

Additionally, tutor Andy also talked about you as student groups, the brief set by Professor Maggie Andrews and your book design project project in a pre Food Festival interview on BBC Hereford and Worcester's 'Breakfast Show' with Michael Collie on Sunday 24th May. On the day of the Food Festival Andy then set up and gave two short talks on your project, some 'WW1-style' local jams/honey pancake-making demos and then supervised various children from the audience(s) in "have a go" sessions too..

There was some lovely feedback on the selection of design boards displayed from onlookers - and some who asked for a copy of the .pdf book to be produced from the project. In addition, a number of alumni Graphic Design students attended the demos and asked linked questions too (thanks again Sarah - top questions)..

The project work will be shortlisted to around 10 or so 'preferred' designs from here onwards. Maggie Andrews has a number of uses in mind (aside from the initial .pdf 'sampler' book) and some of these design boards will be used in June for a 6th form conference on WW1 too.